Does using an eGPU with Tinygrad and a MacBook Air make LLMs faster?
Some people may have seen this in the news a little while ago, but apparently the driver released by Tinygrad lets you connect an external eGPU to a Mac and use it for LLMs.
Some people may have seen this in the news a little while ago, but apparently the driver released by Tinygrad lets you connect an external eGPU to a Mac and use it for LLMs.

v0.3.1 has already been released, so this is quite late, but I had not written an article yet, so I am writing one now. I chose the version number v0.3.0 because it added a new feature that is genuinely useful.

Thanks to a certain connection, this is my third year as a member of the Virtual Reality Society of Japan. It is also my third time attending the general meeting and networking event. In the first year, I understood so little that I did nothing, but in the second year I had planned to attend the annual conference. In the end, my schedule did not work out, so in the second year too I only attended the general meeting and networking event. The booklet they send is interesting, and I look forward to every issue.

On Thursday, March 19, Codex Meetup Tokyo #1 was held in a space inside the Mercari office at Roppongi Hills. I also gave an LT titled "Maximizing XR Exploration and Learning by Continuing to Build MCP / Skills for visionOS Development." Thank you to everyone who attended. This time I will write about the materials and some supplementary content.
This is really just a small update, but I added a tool called inspect_xcode_schemes. It improves cases where relying on Codex to specify a scheme nicely would sometimes result in errors because the scheme could not be found.